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Notes by Austin Pocus

Archive

  1. Patterns
  2. A NES-like Virtual Machine
  3. Zig as Implementation Language
  4. Designing Data For Games, Part 3: Dialogue Revisted
  5. Designing Data for Games, Part 2
  6. Designing Data for Games
  7. Lua as Data
  8. I Wanna Know What LOVE Is
  9. Dev Journals 10: Yukon Vengeance
  10. The New Style
  11. Dev Journals 9: Petticoat Politics
  12. Dev Journals 8: Abbott and Costello Meet Frankenstein
  13. Dev Journals 7: Revelation
  14. Dev Journals 6: Oopsy Does It!
  15. Dev Journals 5: Return of the Journal
  16. Dev Journals 4: Van Rossum's Revenge
  17. Dev Journals 3: Thunder Down Under
  18. Dev Journals 2: The Journaling
  19. Everything but the Kitchen Async
  20. From Rustacean to Pythonista
  21. The Devil in the Details
  22. Native vs Web
  23. How I Fixed a Latency Issue Using React
  24. Wabbit: A Simple Sequencer
  25. Asset Packing and Distribution for Web Games
  26. The Parts That Make Up a Game Dev Kit
  27. Building Steam With a Grain of Salt
  28. The Foxie Language and the Hounddog Engine
  29. Reflections
  30. Algo-Rhythms
  31. "Real" Engineering: The First Cut
  32. The Long Strange Trip
  33. What in the Wide World of Windows
  34. Be Like Water
  35. Funemployment, Illness, and Other Miscellanies
  36. Never Bring a Gun to a Knife Fight
  37. Green Light
  38. The Forest and the Trees
  39. Deferring Decisions
  40. What Bob Ross Teaches Us About Making Things
  41. The Tao and the Ten Thousand Things
  42. Catching Up
  43. Four and Three and Two and One
  44. Long Season
  45. Next.js vs Raw React, or, Scobra vs Cupcake
  46. Visual Programming, or, Ditching Boilerplate
  47. Visual Programming: The Death of Text
  48. Parsing Is Too Expensive
  49. A Dream Destroyed, or, the Downsides of Software Silos
  50. A Series of Long Bets
  51. Open Source vs Closed Source
  52. A Tour of the World of JAMstack
  53. The Ten Thousand Things
  54. Watchable Computed Variables in Native Javascript
  55. A New Way to Manage State in React
  56. Building a Solid Foundation
  57. Getting Sorted
  58. The Purpose of This Blog
  59. Deploying Hugo With Github Actions
  60. Dear Diary
  61. In a Strange Land
  62. Double-A Batteries
  63. Results From the Latest Pion Experiments
  64. But Wait There's More
  65. Deploying Hugo to S3
  66. The Pion Language V1
  67. The Pion Engine