2022
2021
- Designing Data For Games, Part 3: Dialogue Revisted
- Designing Data for Games, Part 2
- Designing Data for Games
- Lua as Data
- I Wanna Know What LÖVE Is
- Dev Journals 10: Yukon Vengeance
- The New Style
- Dev Journals 9: Petticoat Politics
- Dev Journals 8: Abbott and Costello Meet Frankenstein
- Dev Journals 7: Revelation
- Dev Journals 6: Oopsy Does It!
- Dev Journals 5: Return of the Journal
- Dev Journals 4: Van Rossum's Revenge
- Dev Journals 3: Thunder Down Under
- Dev Journals 2: The Journaling
- Everything but the Kitchen Async
- From Rustacean to Pythonista
- The Devil in the Details
- Native vs Web
- How I Fixed a Latency Issue Using React
- Wabbit: A Simple Sequencer
- Asset Packing and Distribution for Web Games
- The Parts That Make Up a Game Dev Kit
- Building Steam With a Grain of Salt
- The Foxie Language and the Hounddog Engine
- Reflections
- Algo-Rhythms
- "Real" Engineering: The First Cut
- The Long Strange Trip
- What in the Wide World of Windows
- Be Like Water
- Funemployment, Illness, and Other Miscellanies
- Never Bring a Gun to a Knife Fight
- Green Light
- The Forest and the Trees
- Deferring Decisions
- What Bob Ross Teaches Us About Making Things
- The Tao and the Ten Thousand Things
- Catching Up
- Four and Three and Two and One
- Long Season
2020
- Next.js vs Raw React, or, Scobra vs Cupcake
- Visual Programming, or, Ditching Boilerplate
- Visual Programming: The Death of Text
- Parsing Is Too Expensive
- Another Random Smattering
- A Dream Destroyed, or, the Downsides of Software Silos
- A Series of Long Bets
- Open Source vs Closed Source
- A Tour of the World of JAMstack
- The Ten Thousand Things
- Watchable Computed Variables in Native Javascript
- A New Way to Manage State in React
- Building a Solid Foundation
- Getting Sorted
- The Purpose of This Blog
- Deploying Hugo With Github Actions
- Dear Diary
- In a Strange Land
- Double-A Batteries
- Results From the Latest Pion Experiments
- But Wait There's More
- Deploying Hugo to S3
- The Pion Language V1
- The Pion Engine