Austin's Blog

Posts

  1. Returning to a Home-Spun Web
  2. Crafting Interpreters: The Journey So Far
  3. Language and Expression
  4. Bespoke Software
  5. Rethinking my Approach
  6. A Rose by Any Other Name
  7. Intro: My Descent Into the Rabbit Hole
  8. Patterns
  9. A NES-like Virtual Machine
  10. Zig as Implementation Language
  11. Designing Data For Games, Part 3: Dialogue Revisted
  12. Designing Data for Games, Part 2
  13. Designing Data for Games
  14. Lua as Data
  15. I Wanna Know What LÖVE Is
  16. Dev Journals 10: Yukon Vengeance
  17. The New Style
  18. Dev Journals 9: Petticoat Politics
  19. Dev Journals 8: Abbott and Costello Meet Frankenstein
  20. Dev Journals 7: Revelation
  21. Dev Journals 6: Oopsy Does It!
  22. Dev Journals 5: Return of the Journal
  23. Dev Journals 4: Van Rossum's Revenge
  24. Dev Journals 3: Thunder Down Under
  25. Dev Journals 2: The Journaling
  26. Everything but the Kitchen Async
  27. From Rustacean to Pythonista
  28. The Devil in the Details
  29. Native vs Web
  30. How I Fixed a Latency Issue Using React
  31. Wabbit: A Simple Sequencer
  32. Asset Packing and Distribution for Web Games
  33. The Parts That Make Up a Game Dev Kit
  34. Building Steam With a Grain of Salt
  35. The Foxie Language and the Hounddog Engine
  36. Reflections
  37. Algo-Rhythms
  38. "Real" Engineering: The First Cut
  39. The Long Strange Trip
  40. What in the Wide World of Windows
  41. Be Like Water
  42. Funemployment, Illness, and Other Miscellanies
  43. Never Bring a Gun to a Knife Fight
  44. Green Light
  45. The Forest and the Trees
  46. Deferring Decisions
  47. What Bob Ross Teaches Us About Making Things
  48. The Tao and the Ten Thousand Things
  49. Catching Up
  50. Four and Three and Two and One
  51. Long Season
  52. Next.js vs Raw React, or, Scobra vs Cupcake
  53. Visual Programming, or, Ditching Boilerplate
  54. Visual Programming: The Death of Text
  55. Parsing Is Too Expensive
  56. A Dream Destroyed, or, the Downsides of Software Silos
  57. A Series of Long Bets
  58. Open Source vs Closed Source
  59. A Tour of the World of JAMstack
  60. The Ten Thousand Things
  61. Watchable Computed Variables in Native Javascript
  62. A New Way to Manage State in React
  63. Building a Solid Foundation
  64. Getting Sorted
  65. The Purpose of This Blog
  66. Deploying Hugo With Github Actions
  67. Dear Diary
  68. In a Strange Land
  69. Double-A Batteries
  70. Results From the Latest Pion Experiments
  71. But Wait There's More
  72. Deploying Hugo to S3
  73. The Pion Language V1
  74. The Pion Engine